
Hey there! I'm a Technical Designer with a passion for creating immersive and dynamic gameplay experiences, especially in the FPS genre. Whether it’s AAA titles or indie projects, I love diving into game mechanics, refining systems, and making gameplay feel just right.
I graduated from the University of Texas at Dallas with a degree in Arts, Technology, and Emerging Communication, specializing in Scripting for Animation and Games. My journey into game development started back in high school, where I got hands-on with 3D modeling, rigging, texturing, and animating short films. That early experience led me to explore scripting with MEL and Python, evolving into a Pipeline Technical Director role where I automated animation and modeling tools.
In college, I explored building games, mastering Unreal Engine and Unity, and programming gameplay mechanics in C++, C#, and Blueprints. I’ve had the chance to collaborate with game studios in the DFW area, constantly pushing my skills further and learning from some amazing teams along the way.
At my core, I’m all about blending art, design, and technical problem-solving to create unforgettable player experiences. Whether it’s fine-tuning FPS movement, designing gameplay systems, or developing tools to streamline workflows, I’m always looking for new challenges.
If you’re working on something exciting and need a technical designer with a deep love for gameplay, let’s connect!

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