Greetings! I am a dedicated Animation and Games major at the University of Texas at Dallas, fueled by a profound passion for crafting immersive video game experiences. My expertise lies in designing, developing, and building games, with a focus on 3D first-person and third-person controls.
My journey in the world of 3D modeling and animation began in high school, where I honed my skills in creating models, rigging, texturing, and animating short films. Embracing the power of MEL and Python scripting for Maya, I evolved into a proficient Pipeline Technical Director, programming and automating animations and modeling tools.
Venturing into college, I delved into the realms of Unity and Unreal Engine, programming and designing games for coursework. Throughout my academic journey, I've been fortunate to collaborate with video game software and production companies in the DFW area, continuously seeking opportunities to apply and enhance my skills.
My background in art and design seamlessly integrates with my primary focus on gameplay programming and tools development for games. Proficient in Blueprints/C++ for Unreal Engine 4 and 5, C# for Unity, and Python (PyMEL, PyQt/PySide) for Maya, Blender, and Unreal Engine tools, I bring a versatile skill set to any game development project.
I am eager to contribute my technical prowess and creative insights to dynamic and innovative teams. Let's connect and explore how my skills can add value to your projects.
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