Role: User Research Intern
Rip & Tear
Served as a User Research Intern at id Software, contributing to the development of Doom: Eternal. Conducted a range of user research activities, including usability testing, focus groups, and behavioral analysis, to collect in-depth player feedback. Evaluated both quantitative and qualitative data to uncover player behaviors, preferences, and challenges. Worked closely with designers, developers, and UX specialists to translate research findings into design improvements, optimizing gameplay mechanics, level balance, and user interface elements. Delivered detailed reports and presentations to stakeholders, providing actionable insights that directly influenced game enhancements and elevated the overall player experience.

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